
Įxplore a procedural world with dangerous ocean depths and massive Titans in an Exploration Survival game that changes the way you interact with water.ĭisplace water with powerful crystals harvested from the world, delve into its depths to collect rare resources, build walls to contain the ocean or block the waves, and help the people rebuild from the constant destruction. If you are interested in more info or a status update, jump into the Discord and let's chat! The new Online tech is in the roadmap to finish before V1. As a solo-dev, large tech tasks can take time to complete while also providing regular Early Access content updates which is important to continue for everyone. Breakwaters is currently listed as single player on Steam because of this change. After ongoing evaluation of the current multiplayer platform, the decision was made to shift to a more robust tech which will take some time. Replay-ability is low at the moment, and i'll not be playing any longer until more content is added, but i'm glad to be a part of this early access because I think the game has potential.-(Special note) Multiplayer features are currently turned off while tech is being updated and the game is Single Player only currently. They are fun to destroy and loot as well. The humanoids seem to have dominated the world, and they've got cannon towers setup all over, as well as bases and ocean fortresses. Although some enemies were lack-luster (humanoids), but i really do see them as simple placeholders because they're all male, and have random names like James, John, etc, and they spout a random line like "where is my parrot" or "shiver me timbers". The enemies were great, i fought a huge rock golem, giant spiders, giant crabs, huge titans. (The cool thing though is the xp system rewards you big time for exploring) I did find myself putting picture in picture star trek up to pass the time when doing big exploration runs. Traveling from island to island can be a bit of a bore though. It was fun blowing up enemy ships and towers and looting them. (You can add cannons, ballistas, motors instead of sails, add armor, retrieval hooks for sunken loot, etc) There is even a flying boat which is very cool and exhilarating to use. Sailing is a little simplistic and is not as good as in Windbound or Sea of Thieves, but the amount of boats and customization you can do to them makes up for it. I did see there is a rework in the roadmap to make the combat more robust. You swipe a weapon in a cleave, kick to stun, throw bombs, not too many weapons, but there is a bow with two arrow types (tiered damage and explosive), its relaly not worth using though, and the aiming is god awful on it. Refund it afterwards if it doesn't amaze you like it did me. I would say that you should buy this one just to simple experience the water. (depeding on crystal type - lol there are blue crystals that create water instead of repel and for some reason the trees - some of them - grow this blue crystal at the base of their trunk and i swear i've caught them walking around to get closer to water).
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There are crystals that repel it, and even crystal infused wildlife repel it. It actually has waves that hit the beach, it wets the sand, it flows over things. I'll also point out that the thing you haven't seen before is how incredible the water is in this. Why play it? Well, the story is interesting, the world is interesting, crafting is fun and i was surprised you can pump water through pipes and make fancy pools, farms, waterfalls and even make sensors to turn pumps or valves on or off which is fun for me.



Although, one that i'd argue is worth investing in, because it can turn out to be a really novel ocean/island survival crafting game. (i had to hit esc to get my mouse cursor back quite often when going from inventory back to game) It is VERY much, and i mean VERY much an early access game.
#Steam breakwaters update
I will warn you right out, this game has one developer, but, they update frequently and are very transparent about whats next, but its slow going and the quality on some things is just not there. Got into the game after making my character and creating my randomly generated world, and was about to uninstall after seeing the janky run animation, and then out of nowhere, water plunged over a portion of the island and i realized how dynamic the ocean was I decided to give this one a shot.
