

In one boss encounter in particular, it wasn’t until I changed my weapon of choice that I was was able to clear the fight.

Weapons all have advantages against certain enemies types, and although it never felt essential to pay much attention to this, damage numbers were improved when selecting the correct loadout for battle. While combat may be simple, the amount of weapons and explosives on offer at least let you switch up how you kill. Regardless of which gun you use, or even which enemy you face, the core combat system remains the same throughout Yes, new moves can be unlocked, but these aren’t exciting enough to mention and often feel like abilities that I should have started with rather than having to earn. Regardless of which gun you use, or even which enemy you face, the core combat system remains the same throughout. The games combat, for a start, is a simple affair you lock on to an enemy by holding the aim button-which auto locks on a target from pretty much any distance-and fire. My first five minutes of gameplay saw me collecting orbs, climbing the environment and shooting enemies.

To Crackdown 3’s credit, it isn’t long before you’re thrown into action: jumping, climbing and shooting in typical Crackdown fashion. From here, you team up with an insurgent scientist who pieces you back together-minus your powers-to take out the leaders of Terra Nova and destroy their organisation piece by piece.

Unfortunately, The Agency ship is shot down before it can reach the city, with only one member of its crew surviving – you. They started off being nice, and now they’re bad, so The Agency has been sent to investigate. Island City, New Providence has been created and is ruled by mega-corporation Terra Nova. As you would expect from a Crackdown title, the game doesn’t take itself seriously, which is fortunate really when you consider the fact that the story could have been written by a small child. Instantly, the tone of the game and story is revealed to you as wacky and humorous. Given that the Agents in the game are super-powered, Goff mentions that it was necessary to elevate the threat level of the villains and find ways to make sure that each of the bad guys in the game felt as if they were a match for the player-character as the player levels up the Agent and gets stronger.Crackdown 3 begins with a comical opening which sees the games frontman, Terry Crews, delivering one hell of a motivational speech to his fellow Agency members. The story itself takes place a decade after the events of Crackdown 2, and it centers around an island city controlled by the Terranova corporation that consists of a collection of villains who have come together to control the city. Terry Crews takes on the role of Commander Jaxon, a super-powered Agent, and he will be playable in the game along with the other agents in the title. And he'll play with things from time to time but he's good at, like, taking the words and however we might have imagined them being larger than life, he just amps it up. We try to write as big and bombastic as we can and then once gets it in his voice, in his attitude, his positivity and his energy just amps it up. In a video interview over on IGN, writer Jon Goff explained what sort of influence Crews had on the production of the game, after the hosts asked what it was like trying to write a character to match the enthusiasm and over-the-top energy that Crews brings to a project.
